Map Image v1.0.0.125
--------------------

This program converts Map, Tiles and Palette to BMP file
and vice versa.
Supports NES, GBA and Sega Genesis maps and tile formats.

Options
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Max Optimization: Searchs flipped tiles when loading BMP
First Tile is Empty: Sets the first tile empty when loading BMP
Sega Genesis Format for 4 bpp: Sets Genesis Map and Tile format
Single Byte Map: Loads and creates maps with single byte items

*If "Single Byte Map" option is set, program will load/save maps
 with single byte width and height data.

NES 2bpp Map format
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First Byte: Tiles in line (Width).
Second Byte: Lines count (Height).
Size of map data is (Width * Height).
Each byte of map is a number of tile.

GBA 4bpp Map Format
--------------------
First Word: Tiles in line (Width).
Second Word: Lines count (Height).
Size of map data is (Width * 2 * Height).
Each word of map is a number of tile with Mirroring and Palette number.
Check out the GBA Specification for additional info.

GBA 8bpp Map Format
--------------------
First Word: Tiles in line (Width).
Second Word: Lines count (Height).
Size of map data is (Width * 2 * Height).
Each word of map is a number of tile with Mirroring.
Check out the GBA Specification for additional info.

Sega Genesis Map Format
------------------
First Word: Tiles in line (Width).
Second Word: Lines count (Height).
Size of map data is (Width * 2 * Height).
Map data is in Big-Endian format.
Each word of map is a number of tile with Mirroring and Palette.

 2006-2008, Magic Team, Djinn
http://magicteam.emu-land.net
magicdjinn@narod.ru